استفاده از بازی ها در آموزش درس جغرافیا برای دانش آموزان
محورهای موضوعی : علوم جغرافیا (کلیه گرایشها)
1 - پیام نور سیسخت
کلید واژه: بازی های جدی, تدریس جغرافیایی, شبیه سازی, بازی نقش, مشارکت شناسی,
چکیده مقاله :
این مقاله به بررسی استفاده از بازیها در آموزش جغرافیا، از جمله قبل از ظهور بازیهای مبتنی بر رایانه (دیجیتال) میپردازد. محبوبیت روزافزون «بازیهای جدی» و «سرگرمی آموزشی» با تمرکز بر مزایای درک شده آنها در آموزش مبتنی بر کلاس درس، مورد توجه قرار گرفته است. تاری بین بازیهای دیجیتال برای اهداف آموزشی و بازیهای عمدتاً برای سرگرمی مورد بحث قرار گرفته است که منعکس کننده محبوبیت SimCity و پتانسیل این بازیها برای یادگیری در مورد برنامهریزی شهری است. این تجزیه و تحلیل قهرمان بازیهایی میشود که دانشآموزان را قادر میسازد نقشهای متفاوتی را بازی کنند و نتایج واقعی «زندگی واقعی» را تولید کنند. دو نمونه از بازیهای رومیزی غیر دیجیتالی، مشارکتشناسی و ژئوگوپولی، نشان میدهند که چگونه ایفای نقش درک دانشآموزان از برنامهریزی و جغرافیای انسانی را گسترش میدهد.
Using games in teaching geography and planning Abstract This article examines the use of games in geography education, including before the advent of computer-based (digital) games. The growing popularity of "serious games" and "edutainment" has been noted, focusing on their perceived benefits in classroom-based education. A blurring between digital games for educational purposes and games primarily for entertainment has been discussed, reflecting the popularity of SimCity and the potential of these games for learning about urban planning. This analysis champions games that enable students to play different roles and produce realistic "real-life" results. Two examples of non-digital board games, Collaborative and Geopoly, illustrate how role-playing expands students' understanding of planning and human geographyFor the future, geography teachers can use the sophistication and sophistication of digital games in a range of purposefully designed teaching tools, from educational entertainment as well as more 'traditional' board games. Imaginative use of all different formats can help to increase students' interest in geography to maintain or increase the capacity of students from schools to the university sector. The smorgasbord of game options continues to grow, but as Participology and Geogopoly demonstrate, some of the most effective ways to develop role play and engage with real-world problems don't require a technological "fix.". Keywords: serious games, geographical teaching, simulation, role playing, participatory studies
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