Investigating the relationship between the use of (violent) computer games and the aggression of students of the first secondary school in Sisherd city.
Subject Areas : Planning scienceMehdi Bastam Kish 1 , Poya Niki 2
1 - Payam Noor Yasouj University
2 - Shiraz university
Keywords: Computer games, aggression, students, level of living,
Abstract :
In the contemporary world, the progress of science has not only affected the level of life and the space and environment where people live, but it has also changed the rules and regulations governing the communication and interaction between people and their attitude towards themselves, others and the world. The current study is to investigate the aggression level of teenagers who use (violent) electronic and computer games. The current research community consists of male students of the first secondary school in Si-Sherd city. In this research, using simple random sampling, 80 male students of the first secondary school of Sisherd city were selected as a sample, and then the Eysnick aggression test and a self-made test about the use of computer games were given. They were contracted and asked to answer these questions with yes and no or choose the time they use computer games.
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